Anisotropic Filtering in Games – When it comes to graphics settings on PC or laptop games, apart from Anti Aliasing, Anisotropic Filtering is also not to be missed.
Just like Anti Aliasing, Anisotropic Filtering is almost in all PC games. Starting from the old release to the latest.
For those who don’t know, what is Anisotropic Filtering, I will explain in this discussion.
What is Anisotropic Filtering in Games?
Anisotropic Filtering is a game setting that specifically functions to increase the quality of the texture and reduce the blur effect.
For example, if you play a racing game, there is a car object. When the car turns, the image looks blurry. Well, this Anisotropic Filtering serves to reduce the blur and make the texture of the car clearer.
In games, usually, the Anisotropic Filtering effect can be set in several values. Namely 2X, 4X, 8X to 16X. The higher the better.
Graphical Difference between Anisotropic Filtering ON and OFF
The example image above I took from the Valorant game. The left image wears Anisotropic Filtering (1X) and the right wears Anisotropic Filtering 16X.
It can be seen that when Anisotropic Filtering 16X is activated, the textures in the game become clearer. The wooden object looks more detailed and the shadow becomes more visible.
Moreover, if the game is moved, the texture of the blur will be lost blur it.
Anisotropic Filtering Makes Game Performance Lower or Not?
Anisotropic Filtering can affect game performance, but not much. My experience is only 6 FPS at most.
Moreover, because you can set the setting value, you can adjust the settings yourself to the specifications of the PC or laptop you are using.
Personally, in every game, I almost always activate this Anisotropic Filtering to a value of 16X.
How to Enable Anisotropic Filtering in Drivers
Anisotropic Filtering can be activated from two places. Through games or through drivers. If there is a setting in the game, please just activate it from there.
But if the settings don’t exist in the game, you can set them through the driver. Here’s the full discussion.
For NVIDIA VGA, Anisotropic Filtering settings can be set via the NVIDIA Control Panel. More precisely through the 3D Settings menu.
Here are the steps:
- Right-click on the desktop and select NVIDIA Control Panel.
- Klik menu Manage 3D Settings.
- In the Global Settings tab, please click Anisotropic Filtering.
- Change the value as desired. It can be 2X, 4X, 8X, or 16X.
- If so, click Apply to apply the settings.
For Intel VGA, the Anisotropic Filtering setting can be enabled via Intel Graphics Properties. It is recommended to first update the driver to the latest version so that the menu appears.
- In the desktop view, right-click and select Intel Graphics Properties.
- Then click the 3D tab.
- Look for the Anisotropic Filtering setting. It’s usually in the Application Settings option by default.
- Here please change the value as desired. If so, click the OK button.
For AMD VGA, the location of the Anisotropic Filtering settings varies depending on the driver version. For example in AMD Crimson, AMD Adrenaline, and others.
So you have to adjust it yourself. For one way something like this:
- Right-click on the desktop and select AMD Radeon Settings.
- Then click the Gaming tab.
- Select Global Settings.
- Please enable Anisotropic Filtering by sliding the options to the right.
- If so, click Apply to apply.
The conclusion here, Anisotropic Filtering is a setting that functions to improve the quality of game textures and prevent blur effects.
The higher the setting value, the better the graphics quality will be. And considering that this setting is not too resource-consuming, for me personally, it doesn’t hurt to enable it.